Writing C:\Quake III Arena\baseq3\maps\q1map. Please wait while storing reachability.įound a trigger_push with velocity 85.423828 -12.203403 576.888245Ģ74518 AAS memory/CPU usage (the lower the better) Hey I just downloaded Quake 3 Arena (the game of my childhood <3) and decided to introduce it to a couple of my friends, however, we weren't quite able to find a decent server that would be accessible with our vanilla map pack and once we actually did, it was just a pain in the arse to get all the boys to connect because the IP of the server is hidden except for the very few seconds when. Loading map from C:\Quake III Arena\baseq3\maps\q1map.bsp.Ĩ90 areas checked for shared face flippingĪllocated 1 MB and 185 KB and 444 bytes of AAS memoryĬM_LoadMap( C:\Quake III Arena\baseq3\maps\q1map.bsp, 0 ) forcesidesvisible -bsp2aas "C:\Quake III Arena\baseq3\maps\q1map.bsp"īSPC version 2.1i, 20:06:06 by Mr Elusiveīsp2aas: C:\Quake III Arena\baseq3\maps\q1map.bsp to C:\Quake III Arena\baseq3\m In case anyone wants to test the map, here it is. I am thinking to remake the map from scratch because it's easier. Deleted teleporters, lights, all entities except info_player_start. Used plugin bobtoolz-> Brush Cleanup and deleted some brushes. I tried to alter (simplify) the map more, but I just can't make it work. I did this like 5-6 times butchering the map and realized that these 2 errors will always be there. I delete it, adjust brushes in case of new leaks, recompile it, copy new dapak1.bsp in GTKRadiant and repeat the process. Then in the editor, I choose in menus "Misc->Find Brush." and enter Entity=0, Brush=x. yERROR: Tried parent (y is another number). Entity 0, Brush x (x it's a number): duplicate plane. "bspc.exe -optimize -forcesidesvisible -bsp2aas dapak1.bsp" I put the dapak1.bsp in GTKRadiant directory and manually compiled in the console using: Last edited by rjx3er on 02-01-2015 04:05 PM, edited 7 times in total. It's pretty small so there are not so many brushes there, since I read that some times if they are too many brushes the. So I disabled and compile the map again and the. Make sure you are using a networked version of Q2Map? Otherwise you need to disable BSP Monitoring in prefs". "The connection timed out, assuming the BSP process failed.
When I compile AAS with "BSP Monitoring" enabled I get the error: I eliminated the leaks by adjusting some brushes.ħ.
Created new map in radiant using QuakeLive game ("Networked install -per-user settings" option is checked).ĥ. BSP file, but I can't test it with bots because the editor GTKRadiant doesn't generate the. I succeeded to compile it and obtain the. I want to convert a Quake1 map into a QuakeLive one using GTKRadiant 1.6.4. although i hate all rail, it's just about. i use a quake3 version switch program in order to play 1.16 with some friends. Quake III: Gold includes the base game along with the Quake III: Team Arena .
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